You Have The Power...

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Bry_Sinclair
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You Have The Power...

Post by Bry_Sinclair » Tue Aug 01, 2017 2:22 am

Assume that you are a bigshot in TV land and are given the opportunity to pitch a new Star Trek series, what would it be?

As much fun as it would be to go for ultimate dream show, think more about what you could legitimately ask for or get away with--a pitch that would give the studio the reassurance that it would make money (their ultimate goal) whilst you (as a fan) stay true to your vision of what Trek is.

What era and/or universe would it be set in? Who are the crew? What is the setting? How many episodes? Is there a big underlying plot and/or big bad to be resolved at the end of the season/series? Would it be a reboot/"reimagining"? Any idea on actors to play the lead role(s)? What other questions can you think up to answer?
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Michael
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Re: You Have The Power...

Post by Michael » Wed Aug 02, 2017 11:43 pm

Bry_Sinclair wrote:What era and/or universe would it be set in? Who are the crew? What is the setting? How many episodes? Is there a big underlying plot and/or big bad to be resolved at the end of the season/series? Would it be a reboot/"reimagining"? Any idea on actors to play the lead role(s)? What other questions can you think up to answer?
The 25th century.

A mix of aliens and humans in the top positions with an alien captain.

A small ship sent out to explore uncharted territory--- the first mission to the Large Magellanic Cloud.

At least five seasons of 22 episodes.

Big underlying plot--- Would I do anything less? ;)

No reboot, but set a century later than we've seen, and a mission to places we've not been before, there's no need to reboot.

No idea on the actors, but... given there would be aliens in some key roles, I'd make at least one of them non-humanoid. Well, okay... George Clooney. :mrgreen:

I'd answer some really big question at the end of each season, but the kind of answer that would suggest even bigger questions.
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sirus
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Re: You Have The Power...

Post by sirus » Thu Aug 03, 2017 4:17 am

The year is 2395. It has been 20 years since the end of the Dominion War, 16 years since the death of the android Data, and 8 years since the destruction of the planet Romulus in the Hobus Supernova.

A new Enterprise is commissioned to replace the aging NCC-1701-E.

The Story of the first half of season 1 focuses around the construction of the Enterprise F and the politics of doing it. The crew is introduced working on getting the ship ready.

For the Captain I need someone charming, could be male or female. They are damaged from being a teen during the war, having lived through some real tragedies, but having grown compassionate. They are a natural leader, being able to delegate tasks and not get to micro manage at the same time. The first officer is a hopeful optimist, a good balance with the captains more cynical approach. I'm thinking the first officer should be an alien, maybe Trill or Denobulan, something believable in a leap before you look kind of character. Most of the rest of the main cast is diverse in both alien races and human skin colors. No "token" characters and no attempt to play up the "the first character in trek who is X." Add to that frequent guest stars from Star Trek alum while they are near Earth and the Heart of the Federation.

ABout half way through the first season the ship launches. The initial missions will be standard stuff, transport this person here, go here and help the locals, stuff any ship could do. There should be a growing feeling of satisfaction among the crew, the sort of "This is the Flagship, not a Taxi" mentality.

In the season closing 2 parter it is decided to launch a new 5 year mission. With the Enterprise F's newer engines it could in theory make it past the Great Galactic Barrier and into the void outside our galaxy and the Large Magellanic Cloud in only 3 months. The crew make preparations to leave family and friends for an extended period. The first quarter of season 2 will be focuses on the trip there. Travelling at high transwarp speeds stopping to look at curious things in the void, basic problem of the week stuff.

Then they get to the LMC and the adventure begins proper and for the next 5 seasons it is exploring strange new worlds, meeting new peoples and new civilizations. They are far from home, but unlike Voyager they are there by choice. And then the last quarter of season 6 will be about the return trip.

Season 7 will be a true shake up from what we've seen. The crew are back to doing the humdrum of Starfleet work. They have seen things unlike what most have. They are almost celebrities in their own way. And for the first half of the season it will be about that stuff. The day to day of being back in federation space and back from beyond the edge.

Then about halfway through a new 5 year mission is decided upon, only this time it is bigger this time it will set up an outpost in the LMC and it will be the new edge of known space. Of course it will be the Enterprise to help set it up. So a bunch of new characters are introduced. The Enterprise escorts some fighters to the LMC and the crew that will man this new outpost.

The finale will focus on getting the new station up when one of the more aggressive species encountered during the 5 year mission starts making moves of standing against the federation. The new crew of the station and the crew of the Enterprise team up to hold the line. And the series will end with hope for the future and a new outpost, a halfway point between the known and the unknown.

The stories should be heavy character focus and mildly serialized, but still episodic enough to jump in anywhere, kind of like the Xindi arc of Enterprise. There will be a strong feeling of "strangers in a strange land" but also threads of homesickness and the ship becoming home. There will be personal conflicts among the crew, but this is Star Trek not Game of Thrones/The Walking Dead.

Also I want a lot of non-humanoid aliens. We have CGI now, we should use it to try new things. Less guy in makeup, more thing from beyond the stars. A lot of looking at the stranger animals for inspiration of the art design.

The new Enterprise should be big, like bigger than the Galaxy Class, maybe the Odyssey Class or maybe something new, either way it needs to feel like a city in space, at least 1 km long. There needs to be big areas where people can gather, something akin to the look of a indoor mall. I would like a large cast of recurring characters.

When it comes to stuff we have seen before absolutely no Borg. Maybe a few diplomatic people from the various non Federation worlds. I think a Vorta would be interesting as a Dominion representative on the ship. I really want the feeling of this new Enterprise being the child of all the Milky Way Galaxies civilizations. So a lot of aliens that we have seen before as part of the crew and a lot of aliens unlike anything we have seen before as the inhabitants of the LMC.
From ignorance lead me to truth
From darkness lead me to light
From death lead me to immortality

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Re: You Have The Power...

Post by Bry_Sinclair » Thu Aug 03, 2017 10:12 am

THE PREMISE
In 2330, an astonishing discovery has been made, one that could alter the balance of power overnight and could prove to be incredibly dangerous in the wrong hands: an Iconian Gateway. Due to the potential threat it poses, Starfleet has classified it at the highest level so that it doesn’t fall into the hands of an enemy or even an ally. In order to help understand the amazing technology, a survey ship is sent out under the guise of a routine charting mission. As the team studies the Gateway they soon learn why it was abandoned, it is highly unstable. But before they can withdraw it pulls the team in and collapses in on itself—the resulting implosion destroying half of the planet it was located on. [The mission will be considered such a disaster that it remains behind a Level 11 security clearance indefinitely]

The team (no more than 100 officers, crew and civilian specialists) find themselves on the other side of the collapsed Gateway, on an ancient Iconian station somewhere in the universe (perhaps the Large Magellanic Cloud since it’s proving popular so far, or the Andromeda Galaxy) that has long since been abandoned. Alone in the unknown, cut off from their homes and support from Starfleet, they must rely on one another to survive as they must face all the wonders and dangers of the new frontier they find themselves on.


THE STATION
Of obvious alien design, it does indicate that the Iconians were bipedal humanoids of the same size and stature of the average human (convenient that). It is a vast place, hidden within a spectacular nebula on the outer edge of planetary system, clearly designed to accommodate thousands of people the team will have as much to do exploring the facility than they will the new region of space.

It will have the usual features: command centre, sickbay, reactor room, quarters, hangar deck, etc., most of which will utilise alien technology along with a few little bits of equipment that was enveloped with the team—including a couple of precursors to the Danube-Class runabout (though the station itself will also have a few auxiliary craft).


THE CHARACTERS
A non-standard ‘crew’ made up of Starfleet and civilian personnel, with many finding themselves having to take on new duties and responsibilities. All the roles would be up for any sex or species, so have all been left ambivalent.

Team Leader: A Commander, with the heart of an explorer but who has to take a more pragmatic view on things once they arrive on the station. The fate of the dozens onboard weighs on them, but they choose to lead by example.
Archaeologist: A Lieutenant (maybe Lt. Commander), highly regarded and passionate about their work, now faced with the greatest discovery imaginable.
Engineer: A Lieutenant who has spent most of their career in research fields, not has to deal with far more practical matters—great in theoretical matters though maybe not the ‘miracle worker’ you’d expect.
Pilot: An Ensign, only recently out of the Academy. Gifted shuttle pilot and cocky to boot, though that hides their anxiety and uncertainty about losing out on the life they’d planned for.
Security Chief: A Lieutenant from a Starfleet family, who takes their role very seriously and is strict on discipline and the regulations.
Astrophysicist: A civilian expert who is arguably brilliant but has an inflated ego to match, not to mention a very low opinion of those who chose to go into Starfleet.
Computer Expert: A civilian from the Daystrom Institute, what they don’t know about computers and alien systems isn’t worth knowing—making them invaluable when at work in the command centre).
Doctor: A civilian drafted onto the team at the last minute, much to their chagrin. With McCoy-esque sensibilities and a level-headed approach there isn’t much that gets them flustered.
Scout: A native of the region they find themselves in, they offer their friendship and services so that a small number of their people may find refuge onboard the station.
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Re: You Have The Power...

Post by Bry_Sinclair » Fri Aug 04, 2017 7:33 am

It is 2252, Lieutenant Commander Michael Burnham is assigned to the U.S.S. Discovery, a deep-range exploratory vessel designed to last for years independently beyond the outer edge of Federation space. This will be the first mission of its kind following the end of the devastating Four Years War with the Klingons, with whom an uneasy stalemate exists. The mission of the Discovery is being held up as much as a good PR stunt as it is a mission of peaceful exploration, trying to show the still nervous citizens of the Federation that Starfleet still stands by its original doctrine and that they can and will return to it.

After Burnham, and a few other key personnel, join the ship at one of Starfleet's most remote starbases it heads out into the unknown where they will be "making history with every light-year" by going further than any other UFP vessel has ever travelled before, with their course purposefully taking them in the opposite direction of Klingon space (to demonstrate to all those watching the ship just how much space there is out there yet to be explored).

Commanding Officer = Captain Driell th'Lorca = Andorian, Male
Executive Officer = Lt. Commander Michael Burnham = Human, Female
Chief Security Officer = Lt. Commander Landry = Human, Female
Chief Helm Officer = Lieutenant Paul Stamets = Human, Male
Chief Science Officer = Lieutenant Saru = Kelpien, Male
Chief Engineering Officer = Lieutenant Nambue = Human, Male
Chief Medical Officer = Doctor Hugh Culber = Human, Male
Chief Navigation Officer = Lieutenant JG Ash Tyler = Human, Male
Chief Communications Officer = Ensign Silvia Tilly = Human, Female
Chief of the Boat = Master Chief Philippa Georgiou = Human, Female
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