by jayphailey » Wed Apr 16, 2008 8:36 pm
After Action Report 8-19-2007
All PCs get 950 XP for the session
Characters -
Howard - Sti Unke, Tech, Owner and Captain
Lafe - Al'tair, a Cerean Healer.
Broc - Josh Carson, a Jedi, vetran of the rebellion
Sandi - Elizabeth Hoban, a former Soldier
Carol - Rutger Vosk, a Charismatic gad about, now working as the ship's business manager
NPC - R2-J9786, the ship's trusty Astromech. [Left on Ponderous]
NPC - Jon Hampton - Wealthy heir, searching for his sister with the help of the Ponderous crew. [Left on Ponderous]
NPC - Madelia - an Alderaanian temple Jedi, travelling to train Al'Tair in the way of the Jedi, and to learn the ways of the Galaxy [Left on Ponderous]
NPC- Zoe, Elizabeths new Store Boughten daughter. [Left on Ponderous]
The Ship - The Ponderous is a stock YT-1300 with the exception that Sti Unke has added a set of quad laser cannon
-*-
A Long time ago in a galaxy far, far away ....
The PCs are on the planet known as "Metropole De Rogue". On their own Maps it is called Dagobah.
On their way to visit the Plantation belonging to the Mysterious No-Em family their rented Air-Van was struck by lighting and fell from the sky.
Al'tair and Josh used The Force to bring Sti Unke and Rutger Vosk from the Brink of death. Now the Party now considers their next course of action.
-*-
Elizabeth climbs the tree the Air van hit. The Tree is lightly damaged, but is very large.
Elizabeth uses macro Binoculars to see a cut in the Jungle some distance away.
Sti Unke uses his maps to determine that this feature is a River to the East of them.
[This way the PCs successfully oriented themselves and picked a deliberate direction to travel, defeating my plan of randomized directions and encounter chains. +0.2.]
Sti scavenged the main power core of the Air-van. it's damaged but could be worth a trade in.
The PCs set off towards the river, marching through the swamps and jungles.
[As the PCs set off the subject of "Hotel California" came up, a song I don't especially like. Then the Players added the extra horror of speculating about William Shatner's cover of Hotel California, causing the GM to overload and reset. +.01]
[As the PCs marched Lafe put his creativity to work, drawing and cutting out trees, bushes, and other obstacles, a great benefit to the game. +0.333]
As the PCs marched along they discovered all the fun stuff about swamps, mainly heat, humidity, bugs and mud.
[Howard added his set of "Cardboard Heroes" to the pile, also vastly improving the game map and gaming experience. +0.25]
After an hour of marching the PCs discovered a game trail and used that to aid travel.
The PCs encountered a clearing where a herd of sort-of-Antelopes were grazing.
The behavior of the Antelopes suggested that they were tame if not out right domesticated.
Although there was some talk of attempting to locate the owner, herder of the Sort-of-Antelopes. However Josh pushed the party to keep moving and so they did.
Another hour of trail marching along, - Elizabeth was surprised by Beedle, the Sort-of-Antelope herder who'd been following the Party.
Beedle and PCs introduced themselves. Beedle had been watching the PCs from hiding, and decided that leaving the S-o-A's alone meant that they weren't bad guys.
The PCs described their straights as castaways in the Swamp. Beedle being a polite person offered to show the City Folk to his home at "the Big Muddy" so they could hire a boat to return to Metropole de Rogue.
Beedle is a 12 year old Kajan boy, used to making his way through the swamp, but unwise in the ways of the larger Galaxy
[Good contact with a useful NPC +0.1]
Another three hours of walking. Sti and Rutger are very tired now, having only recently been severely injure.
Josh sees an Ambush ahead on the trail, but a voice calls out to Beedle.
It turns out the Ambusher are looking for, laying in wait for, hunting a party of rustlers and bandits. The leader of the Ambushing group is Dak, Beedle's dad.
The PCs make friendly contact with the Kajan hunting party, and learn that the No-Ems are considered good people to be from. Far from. They have the "Bad Mojo" working for them. messing with the No-Ems is considered a quick route to suicide.
The PCs also learn that local swamp and river dwellers - the Kajans are a mixed lot, some good, some evil. hey learn that Dak and his party are in conflict with bandits and rustlers ho are strongly suspected to be Kajans of poor character.
Dak agrees that Beedle should guide the City Folk back to Big Muddy and help them arrange transport back to the City.
Josh brings up the subject of pushing on to confront the No-Ems, however the Kajans and the rest of the Party considers this... unwise.
[Good party Copntact with local natives, enhacing party support +0.1]
-*-
After a couple of more hours, The Party decides to make camp for the night.
Beedle makes an unwise choice for camping spot, but Josh finds a better spot and the party makes camp.
Rutger, Sti and Al'tair crash hard. Josh and Liz take watch.
That evening, While Liz is on watch, she is confronted by an aggressive, chittering racoon. When Liz tries to run the racoon off, it approaches even more aggressively.
So Liz pulls her blaster and shoots the racoon injuring it.
The weapons fire brings Josh and Beedle quickly awake. Sti, Rutger and Al'tair having had a long day stay deeply asleep.
As Josh and beedle get up, 5 more racoons rush into the camp from all sides and attack viciously.
Josh and Liz make quick work of the racoons, but not before Sti, Rugter, and Al'Tair must wrestle in close combat with crazed wild life.
Al'Tair, Rutger and Beedle are bitten.
Sti impales a Racoon on his Vibro dagger.
["Racoon on a stick!" +.01]
After destroying the attacking racoons,the party must deal with the consequences of the attack. Al'Tair passes out cold, Rutger and Beedle become higher than kites and start hallucinating.
Josh uses Al'tairs med pack and shoots up the bitten party members with anti-biotics and other support drugs as well as some sedatives to make their reactions to hallucinations not so dangerous.
[Racoon attack +.2]
-*-
[As a fire engine roared by on Nevada St, we utterly failed to pull the game over and let the emergency vehicle pass. Dumb ass GM falls over and dies.]
The next morning, Rutger and Beedle are badly hung over from their hallucinogenic experience, and Al'Tair returns to consciousness with a sense of a oneness with everything - see Timthy Leary's writings on his experiences.
As the Party once again takes to the tail back to Big muddy they encounter wasp/hornets. [The GM couldn't make up his mind and so the flying, angry stingers changed species often during the encounter]
As the Party proceeds the wasp/hornets become more numerous and aggressive.
Josh protects Beedle from the stinging insects with his light saber. and extravagant demonstration of jedi agility.
Finally the PCs start taking 1 hp stings from groups wasp/hornets and decided to flee.
note - a burning light saber's bright light and hum attacts and annoys wasp/hornets - much to their detriment.
Beedle flees and leads the "Reverse charge" away from the angry wasp/hornets.
Although Rygter gets off to a poor start, soon the whole party is turning out excellent cross country times fleeing from the angry bugs
At the PCs suggestion, beedle locates a Mud bog and dives in, using the Mud to hide from the Wasp/Hornets.
The party now looks like Mud golems but are much less noticable and irritating to wasp/hornets and other insects.
[Hornet/Wasp Encounter +0.05]
-*-
Later that afternoon, as the party marches along, finding the joy of mud in their underwear,
Blaster bolts fly - The Party has walked into an ambush!
Beedle and Sti Unke go down in the first volley, Liz and Rutger are injured.
Rutger and Al'Tair rush to Ati Unke's aid. Liz rushes towards the front and covers Beedle.
Josh uses the force to stabilize Beedle and then takes a defenseive stance.
More bolts fly from assailants in hiding on both sides of the trail.
Josh ignites his light saber, leading to the bandit party leader's famous last words "It's a Jedi! Git 'im!"
-*-
Liz and Rugter return fire aggressively. Al'Tair heals Sti Unke.
Josh reflects a bolt back to the firer, killing him.
Then Sti joins the battle returning fire.
In short order the bandits are decimated.
Injured, Eniaos flees.
Xanaphia becomes hysterical when her lover, Tosti is killed and rushes Josh in a murderous rage.
Although the PCs make an earnest attempt to kill Eniaos as he flees the jungle provides him cver to escape.
Josh pulls his blaster and stuns Xanaphia, capturing the hysterical Kajan bandit girl.
-*-
Afterwards, Josh and Al'Tair use their force powers to heal the party, While Rutger and Liz made sure the fallen Kajans were indeed dead.
There we closed for the night.
[Bandit Ambush +0.5, capturing Xanaphia +0.1]
XP 500 times
+0.2 +.01 +0.333 +0.25 +0.1 +0.1 +0.01 +.2 +0.05 +0.5 +0.1 = 1.853
500 * 1.853 = 926.5 = 927
All PCs get 950 XP
-*-
Lewt
Tosti
Hot Shotted Sporting Blaster Rifle - 3d8, 25 shots, old but well cared for
Machette hull metal blade, improvised handle
Clothes - scruffy and patched. (now blood soaked and icky)
Medical gear - 1 med pack - an ancient unit that has been field modified for refills.
Field Pack - composed of well cared for but old equipment
Medical kit, new (stolen from a landed ship)
Ancient IR goggles (Old and well worn but field repaired and working)
Surgery Kit - (old, assembled out of scavenged parts, but workable)
Comm link - (A new one)
Comm link - (an old one)
Old water filter, refilled filters
hip flask of rot gut
container of field prepared stew/stuff dead animals, scavenged veggies, delicious
Parabolic ears, scruffy but field repaired. (+1 to listen checks)
bug jammer
cred chip
27 sp
8 gp
Nyasz
Blaster carbine - crufty
Clothes - Don't ask. Dirty, smelly, bloody fuggedabout it.
Droid brain - functional but powered down.
Blast vest (Scuzzy)
Spear
Medpac reused, scuzzy
5 gatorade bottles of wine pollen
1 gatorade bottles of wine, heavy garlic
A cred chip, scuffed and bloody.
Alfidis
Hot Shotted Sport blaster rifle
Clothes, better than average, before he was shot
tool kit - scavenged tools but well cared for. Weaponsmithy.
100 feet nylon rope - 50 ft, 25 ft, scraps.
3 Knives, various shapes and sizes
Fire Starter - powered device makes a tiny plasma flame
Spool of wire
Pliers
Water breating mask
312 Silver pieces
23 gold pieces
Eldon
Clothes (for a short person)
heavy blaster pistol with a mounted shoulder stock (+1 against range mods)
Sporting blaster rifle, modified for a short person (Child sized) +1 to hit.
Medpac (Relatively new, scavenged from a life pod)
Magnifying goggles
tobacco and pipe
electrical tool kit.
Climbers gear
cred chip
17 sp
9 gp